I’ve been mentoring young designers on ADPlist and MentorCruise for some time now and I had amazing conversations with designers all over the globe. From these exchanges, I got the chance of understanding which are some of the most common struggles of junior and aspiring designers today. A common problem I’ve seen is the lack of care for visual design.
One thing I’ve been noticing in the industry is that the separation between UX designer and UI designer is almost dead, and soon that horrific name of “UX/UI designer” will follow the same fate, in favor of the more generalist…
If I had to point my finger at the biggest trend in design in 2020 I’d definitely point at data visualization.
Sure, it’s nothing new. Data viz crawled from its origins on scientific papers into mass adoption earlier than that, especially during big events such as US elections, thanks also to the evolution of technologies that allowed us to create interactive visualizations. But 2020 has been arguably the year when everyone became obsessed with it.
In short (very short), data visualization is the representation of data (usually numerical) with graphics.
It’s a way to make it easy (or easier) to…
Gamification is one of those buzzwords that started gaining more and more popularity a few years ago. Lots of companies tried to implement some sort of gamification mechanic in their products, but very few did that right.
Why it’s important for us to understand what gamification is and how it works? Adding gaming elements to an experience can be a very powerful tool because the idea of play is in our DNA. Humans have played games since forever, as all mammals1 (and not just them) do. …
This is a very controversial topic in the design community, so I’m a bit scared to even bring it up. I’ve always been conflicted about this topic, but I think this (as most things in the world) is not a black or white kind of issue, but there’s a grey area to look at.
What am I talking about? Design challenges, or design tests, or whatever you want to call them. The assignment you get when interviewing for a designer position.
There are tons of jobs where you don’t get asked to do any work at home. You go to…
As I celebrate 1 year of working from home 🎂🏠, also known as “one year in sweatpants,” I’d like to share my 2 cents around this topic, since I’ve been recently reading again, multiple times, the old fairy tale that goes “working from home kills innovation”👴🏻.
In the past 14 years, I’ve been working in different kinds of companies: advertising agencies, digital agencies, startups, media companies, a big tech company, a product agency, and in different kinds of settings: semi-cubicles, fully open space, big fun silicon valley style office, shared space.
Not once I witnessed the mystical moment when 2…
In this final part of this series, I want to give some advice on tools that will make your writing easier. When I started my book, I thought Google Docs would have been enough, and well, it could be, but there are tools out there that you might not be aware of that can really boost your productivity and make your life as an author much much easier.
Let’s start with the one I used for 90% of the work:
Scrivener is a Mac, Windows and iOS app specifically made for writers (of any kind). It’s really a great tool…
In the previous part of this article, I talked about the preliminary work of writing a design book. Coming up with right concept, finding the right audience, defining a table of content, looking for publishers, submitting a book proposal, etc. The final step was about research and, even though that will basically keep on going throughout the entire writing process, that’s the last step you can take before actually turning your gaze to the scary white of a blank page.
Let’s take a look at how to tame the fear of starting to finally hit those keys and see words…
Filling hundreds of pages with written words (about 50 to 70 thousand of them, for a non-fiction book) seems like a gigantic task. And it is actually, but with the right approach, it’s definitely doable. I know because I did it.
Writing a book about design (whatever the specific topic is) is a design project itself. …
I’m not a fan of neumorphism. If you follow me here or on Twitter, you might have noticed I’m usually quite critical or, at least, skeptical about this visual style. There are several reasons, from accessibility issues to, for sure, a simple matter of personal taste.
In the past months, countless articles have been written on the topic. Besides the ones indicating this as a “2020 trend” (yea, like if this year wasn’t bad enough already), just because “it’s all the rage” on Dribbble, some designers rightfully investigated a little more.
As I’m writing this, I’m at the end of my first month under full lockdown due to the COVID-19 outbreak in Lombardy, Italy. As of now, we still lead the world in deaths related to the virus and this life — drastically changed and totally weird — seems like the new normal, at least for a while.
While this pandemic is, of course, a disastrous situation for many people, companies and entire industries, it can also be a big opportunity to push toward a more digitalized society, where many processes become easier, faster and safer.
I have been working…